![]() It was simply referred to as "sans big gun". When the game was in Alpha, the Minigunner's upgrade stats were not displayed on its upgrade description.This spot can be reserved for towers with a shorter range, such as the Crook Boss or Shotgunner. Because of the Minigunner's long range, it does not need to be placed right next to the path.The Minigunner can be a cheap and effective way to wipe out hidden enemies, like the Soul and Shadow Boss.Such instances include the debut waves of the Slow Boss and Dark Necromancer. The Minigunner should be placed down in the mid-game, when early game towers start to struggle.Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage. This tower is not affected much by the defense from enemies like the Giant Boss and Templar due to its low damage.However, they are quite expensive and have their own limitations, like placement limits. In terms of DPS, the Engineer, Accelerator and Ranger are far more effective.While this is a cost-effective way to triumph maps, it is not the best tower in terms of DPS.You may also want to consider using the Farm to get an early game Minigunner.If you plan to save up for this in the early stages of the game, you should have teammates with reliable towers, such as the Soldier, Golden Scout, or Crook Boss.Midway through the game, several Level 3-4 Minigunners are effective in wiping out hordes of enemies for an effective price. ![]() If you can still place towers down, the Minigunner can be a great choice.
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