![]() ![]() This will make the game look more photorealistic because the image will be lit better. The lighting has also been improved with the inclusion of Dynamic global illumination. This is run mostly on the GPU because it involves smoothing the edges and making fewer Jaggies. Which “Digital Foundries” YouTube describes as one of the best Anti-aliasing visually. There are also new algorisms for the Anti-aliasing meaning it runs more efficiently and to a higher detail. This also means they now can have higher quality textures because it isn’t drawn into one big texture. These textures were very large and not very efficient. ![]() The older engines used mega textures which were developed in id tech 4 and were still used up to id tech 6. Also, the engine has a new way of loading textures. In the new title, they have said that explosions will be bigger and more detailed therefore they have written the code to work efficiently on the GPU because it does highly parallelised workloads. An example of this would be the particle system. They are using the high power of the current GPUs and putting more of the workload that is suited for it. Its also important that it is scalable because it will be played on the next generation of console meaning that they can run with high-quality textures, high frame rate and maybe even raytracing.Īnother way they are developing the engine is that they are using the GPU more efficiently. ![]() This is also very good for the console market because the current generation consoles are getting to the end of the life cycle therefore it will still run well on them too. This is very good for the community because lots of people still run older hardware in their systems and don’t want to upgrade to play games. Making the program run on more cores is very helpful because the computer industry at the moment is now adding more cores to the CPU, at the moment the biggest consumer processor has a whopping 16 cores.īilly Khan, the lead programmer also in an interview talks about how the engine is very scalable and will work on older hardware because the engine runs very efficiently. Splitting the instructions across more cores means the program is more parallelised meaning more processes can be done at the same time and so the more important instruction sets are done first meaning that a frame can be produced quicker. For this engine, they have remade the jobs system to run on all cores compared to their last engine which ran on one core and distributed the jobs between the rest. Game Pass subscribers on PC can also play the enhanced edition today, alongside two additional Quake treats: the original versions of Quake 2 and Quake Arena.The first way they are doing this is by utilizing the CPU more efficiently. Quake's enhanced edition is available now via Steam and on PC (players that already own a copy on either platform will get the enhanced edition for free), as well as on Xbox, PlayStation, and Switch. ![]() id also notes a free update for Xbox X/S and PlayStation 5 - introducing 4K/120fps - is coming "soon". On the technical side of things, widescreen and up to 4K resolution are supported (on "compatible platforms"), and the game features enhanced models, dynamic lighting, anti-aliasing, depth of field, and "more" graphical enhancements. In terms of multiplayer, online and local split-screen are featured, and that includes co-op support for up to four players across Quake's solo campaign, its original expansions, and the two new Machine Games additions. Additionally, mods are supported on PC, while console player will be able to enjoy a selection of curated mods (as was the case for id's updated versions of Doom on consoles) at a later date. Purchasers will receive the original Quake, its two official expansions - The Scourge of Armagon and Dissolution of Eternity - plus two expansions created by Wolfenstein: The New Order developer Machine Games: Dimensions of the Past and the all-new Dimension of the Machine. Id Software hasn't done an entirely great job of keeping its secrets secret ahead of this year's QuakeCon, but with this year's digital-only event now underway, those earlier leaks are starting to be officially confirmed, beginning with the rumoured new edition of seminal 1996 FPS shooter Quake - which turns out to be an enhanced remaster from Night Dive Studios, and is out now on PC, Xbox, PlayStation, and Switch.Īnnounced during Quakecon's opening livestream session (which saw id's Marty Stratton and Kevin Cloud, alongside Machine Games' Jerk Gustafsson, reflecting on Quake 25th anniversary), the newly enhanced version of Quake includes visual improvements, online and local split-screen multiplayer, plus a wealth of additional content. ![]()
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